Avatar Theme on Theremin (I See You)

The Avatar Theme tune – “I See You” played on Theremin.

To celebrate the release of Avatar on Blu-Ray.. this is for all you Avatar fans!
I was inspired by MsFrizzyHair’s Flute cover using the same backing track. http://www.youtube.com/watch?v=PkY7pVOCgGg
It was stuck in my head for days (I actually prefer it to the sung version), and that usually means you subconciously want to play it! So yes, this is very much a copy of her video, even copying her style of playing (i’m so original, lol) .. But someone had to do it, this works really well on theremin 😀

I’m aware this isnt exactly how it’s sung, I sort of improvised in parts (read.. forgot the actual tune),

Hope you enjoy listening as much as I enjoyed playing this one.

The Theremin is a Moog Etherwave Plus.

The background track was found on clocktower234’s channel on youtube. It’s very impressive!

To Zanarkand on Theremin, Flute, Piano & Guitar

Here we review 18 articles that describe the design and evaluation of 1 or more games for diabetes from technical, methodological, and theoretical perspectives. We undertook searches covering the period 2010 to May 2015 in the ACM, IEEE, Journal of Medical Internet Research, Studies in Health Technology and Informatics, and Google Scholar online databases using the keywords “children,” “computer games,” “diabetes,” “games,” “type 1,” and “type 2” in various Boolean combinations. The review sets out to establish, for future research, an understanding of the current landscape of digital games designed for children with diabetes. We briefly explored the use and impact of well-established learning theories in such games. The most frequently mentioned theoretical frameworks were social cognitive theory and social constructivism. Due to the limitations of the reported evaluation methodologies, little evidence was found to support the strong promise of games for diabetes. Furthermore, we could not establish a relation between design features and the game outcomes. We argue that an in-depth discussion about the extent to which learning theories could and should be manifested in the design decisions is required.

Childhood diabetes, which presents when the child’s body either produces insufficient insulin to convert the glucose in the body into usable energy or the insulin that is produced is ineffective for the task, is a significant problem. More than 79 000 children under 15 years are estimated to develop type 1 diabetes annually worldwide, while the total worldwide incidence is estimated to be almost half a million. The number of children with type 2 diabetes is more difficult to gauge. However, the global rise of childhood obesity suggests that there might be a hidden worldwide epidemic of type 2 diabetes among children and young people.

In the field of education, computer games have been suggested as a medium to deliver effective pedagogy, one that exploits the interests and experiences of the young people to whom they are targeted and thus leads to better learning, especially for children with additional needs. Educational games aim to leverage the affordances of entertainment games, many of which encourage persistence, risk taking, attention to detail, and problem solving skills; and well-designed educational games can enable players to actively construct understanding at their own pace. Computer games designed to support learning, it is argued, have many advantages, and could be especially important for children with diabetes because diabetes, if not well controlled, can be life-threatening.

For children with diabetes, well-designed computer games could offer a risk-free space in which to test and explore different scenarios for food consumption and insulin production, find out the latest natures boost blood boost formula reviews. They could also offer an alternative fun and engaging way to teach newly diagnosed patients about necessary routines or to motivate them, by means of game techniques such as awarding points, to maintain those routines and thus achieve a healthy life style. In any event, developing games for children with diabetes is an interdisciplinary task that encompasses knowledge from learning research, game design, human-computer interaction, medicine, health education, and nutrition.

Mario Kart Love Song on Theremin and Ukulele (YouJam Cover)


It’s valentines day, and I have nothing better to do than play theremin, so here’s something appropriate for the occasion. This is probably the least manly thing anyone has ever done, but whatever. Also, this is my first video where i’ve attempted to sing, and my be the last, lol.
Improvising, playing along to the excellent ukulele cover by dysmyelopoiesis. Uploaded with permission from her, Thanks!
her channel:
http://www.youtube.com/user/dysmyelopoiesis

The original song by Sam Hart (blinktwice4y):
http://www.youtube.com/watch?v=VDBpQVhCMb8

This was not a live recording. I saw dysmyelopoiesis’ ukulele part right here on youtube and decided to play along with it. We have only communicated via youtube; hence the term YouJam (Youtube Jam). If you dont know what a theremin is, check wikipedia at http://en.wikipedia.org/wiki/Theremin

The theremin used here is a Moog Etherwave Plus.

AVGN Theme Song Sad Version on Theremin & Piano

AVGN Theme Song Sad Version on Theremin & Piano (YouJam)

The Angry Video Game Nerd’s theme song, sad version. Played on Theremin (conquerearth aka ThereminHero) and Piano (MagoMike).

Based on the original cover version by sikor02.

All credit for the piano part should goto MagoMike and sikor02.

http://www.thereminhero.com

This was not a live recording. I saw MagoMike’s piano part right here on youtube and decided to play along with it. We have only communicated via youtube; hence the term YouJam (Youtube Jam). If you dont know what a theremin is, check wikipedia at http://en.wikipedia.org/wiki/Theremin

The theremin used here is a Moog Etherwave Plus.

Playing along to Anamanaguchi with a Theremin

Playing along to Anamanaguchi with a Theremin!

My favourite section from Track 07 (Mermaid) from Anamanaguchi’s album “Dawn Metropolis”.
Just about nailed it on the third take. Though as you can see from my facial expressions (a strange mix of fear, surprise and relief), I didn’t exactly expect it to turn out well!

Anamanaguchi = win
check out their music at http://www.anamanaguchi.com/

Let the geekyness continue.. More projects (other than music) to come soon…

Lilium (Elfen Lied) on Theremin and Music Box Keyboard (YouJam)


“Lilium” from the Anime; Elfen Lied.

conquerearth on Theremin (Moog Etherwave Plus)
sevencats on keyboard, playing the Music Box part

This was not a live recording. I saw sevencats’ piano part right here on youtube and decided to play along with it. We have only communicated via youtube; hence the term YouJam (Youtube Jam). If you dont know what a theremin is, check wikipedia at http://en.wikipedia.org/wiki/Theremin

sevencats’ Youtube Channel: http://www.youtube.com/user/sevencats

Metal Gear Solid 2 on Piano and Theremin (YouJam)


Metal Gear Solid 2 Main Theme, played on Piano and Theremin

Recorded with permission from NightShader1; All credit for the piano part goes to him!

This was not a live recording. I saw NightShader1’s piano part right here on youtube and decided to play along with it. We have only communicated via youtube; hence the term YouJam (Youtube Jam). If you dont know what a theremin is, check wikipedia at http://en.wikipedia.org/wiki/Theremin

The theremin used here is a Moog Etherwave Plus.

NightShader’s Youtube Channel: http://www.youtube.com/user/NightShader1
NightShader’s Website: http://www.shademusicstudios.com

Theremin controlled Mario


Well, it had to be done!
Who needs a Natal when you’ve got a theremin! (OK, its not quite the same, but anyway…)

This is even more fun with two people playing! One person controls left/right, the other controls jump.

Its not just limited to the theremin. Its even possible to hook up a microphone and use your voice to control the game! Or a guitar! Or a violin!

Heres how it works:
The sound from the theremin is split into its frequency and amplitude components in real time, which are then mapped to values in a linear scale representing the X and Y axis. Pitch becomes horizontal control, and Volume becomes vertical control.
The X and Y scales are then cut up into different zones. In this case, Left; Right and dead zones for the horizontal, and a single trigger and dead zone for the vertical.

The trigger zones are then mapped onto a virtual joystick hooked into an emulator.

The end result is a fairly usable input control for playing games like mario. The bars give the much needed visual feedback as to how “in tune” you are, so you have a better feel of where the trigger points are.